anarki
New Member
sorry for my english
Posts: 13
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Post by anarki on Mar 21, 2014 15:06:29 GMT
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Mar 21, 2014 15:08:10 GMT
Still the same "look at the games" from Microsoft .... yep , i look at them , 720p / 900p and if we're lucky , 1080p . Come on MS , your let the games do the talking attitude clearly is not working . Do something . I won't accept that the other guy put out a more powerfull machine , and cheaper one to boot . Do something . Xboxers are jumping ship left and right , don't you see it Who wants to pay top money for a weak ass console !! Why did you do this to us .... Are you looking at the games or the resolutions? You don't play resolutions. Resolution is not the game. Seriously. Time to let go of the resolution debate for launch window software. Get over it. Suck it up. Stop complaining. We're 4 months in. The tools sucked at launch. Developers decided to go for the brute force tactic when the Xbox isn't a brute force machines. It is at least as powerful as the PS4. The PS4 lacks move engines and special processors which take flops of data from the GPU. I can clearly speculate that the Xbox has exactly the same power level if you do the math and convert the move engines and special processors and DDR3 to GDDR5 and a 20 core GPU. I cannot state this more clearly. Developers just are not making the effort to use the architecture of the console as it should be because it is easier to do the brute force method. So yes, when Microsoft says "look at the games", they mean "you have no idea about our machines capability when fully utilized, so until a game does so, shut up and play games and let us get to work on some games that utilize it so we can show you." Brute Force = Advantage PS4 Optimization = Advantage Xbox One That is the narrative. Now play the damn games and never look at a resolution again until it hampers gameplay, which has not happened yet. Hell, look at framerates. They'll hamper gameplay literally 100 times faster. Don't comment about resolution any more until developers decide to stop being lazy. Last time. "Look at the games." I'll throw in, "Ignore the fucking resolution argument because it is mute." May I also add that clearly we do not understand the full picture of what's inside that SOC either. How many devices or cards do we know of that is FULLY compatible with DirectX 12? Just One... pun intended.
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orion
Junior Member
Posts: 84
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Post by orion on Mar 21, 2014 15:16:36 GMT
Are you looking at the games or the resolutions? You don't play resolutions. Resolution is not the game. Seriously. Time to let go of the resolution debate for launch window software. Get over it. Suck it up. Stop complaining. We're 4 months in. The tools sucked at launch. Developers decided to go for the brute force tactic when the Xbox isn't a brute force machines. It is at least as powerful as the PS4. The PS4 lacks move engines and special processors which take flops of data from the GPU. I can clearly speculate that the Xbox has exactly the same power level if you do the math and convert the move engines and special processors and DDR3 to GDDR5 and a 20 core GPU. I cannot state this more clearly. Developers just are not making the effort to use the architecture of the console as it should be because it is easier to do the brute force method. So yes, when Microsoft says "look at the games", they mean "you have no idea about our machines capability when fully utilized, so until a game does so, shut up and play games and let us get to work on some games that utilize it so we can show you." Brute Force = Advantage PS4 Optimization = Advantage Xbox One That is the narrative. Now play the damn games and never look at a resolution again until it hampers gameplay, which has not happened yet. Hell, look at framerates. They'll hamper gameplay literally 100 times faster. Don't comment about resolution any more until developers decide to stop being lazy. Last time. "Look at the games." I'll throw in, "Ignore the fucking resolution argument because it is mute." May I also add that clearly we do not understand the full picture of what's inside that SOC either. How many devices or cards do we know of that is FULLY compatible with DirectX 12? Just One... pun intended. DirectX 12 will support almost all existing cards. No new card required. So everything from GTX Titan to R7 260x will be supported. No new hardware required.
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Deleted
Deleted Member
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Post by Deleted on Mar 21, 2014 15:31:20 GMT
May I also add that clearly we do not understand the full picture of what's inside that SOC either. How many devices or cards do we know of that is FULLY compatible with DirectX 12? Just One... pun intended. DirectX 12 will support almost all existing cards. No new card required. So everything from GTX Titan to R7 260x will be supported. No new hardware required. I believe they somewhat specifically said that 40% of current GPUs would support DirectX 12, and they didn't even say to what degree, so I'm guessing to the lesser degree. My point being, I think newer hardware is necessary to take advantage of DirectX 12, and Spencer himself said that the Xbox One will FULLY support all of DirectX 12 features, which won't be available until 2015... I think that speaks to Xbox One's hardware and how it's directed. I am certain that DirectX 12 was NOT an afterthought for Xbox One. That console's hardware was always meant for DirectX 12 which was most certainly developed along side it. Just my thoughts.
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Post by unbiasedwarrior on Mar 21, 2014 15:37:58 GMT
Are you looking at the games or the resolutions? You don't play resolutions. Resolution is not the game. Seriously. Time to let go of the resolution debate for launch window software. Get over it. Suck it up. Stop complaining. We're 4 months in. The tools sucked at launch. Developers decided to go for the brute force tactic when the Xbox isn't a brute force machines. It is at least as powerful as the PS4. The PS4 lacks move engines and special processors which take flops of data from the GPU. I can clearly speculate that the Xbox has exactly the same power level if you do the math and convert the move engines and special processors and DDR3 to GDDR5 and a 20 core GPU. I cannot state this more clearly. Developers just are not making the effort to use the architecture of the console as it should be because it is easier to do the brute force method. So yes, when Microsoft says "look at the games", they mean "you have no idea about our machines capability when fully utilized, so until a game does so, shut up and play games and let us get to work on some games that utilize it so we can show you." Brute Force = Advantage PS4 Optimization = Advantage Xbox One That is the narrative. Now play the damn games and never look at a resolution again until it hampers gameplay, which has not happened yet. Hell, look at framerates. They'll hamper gameplay literally 100 times faster. Don't comment about resolution any more until developers decide to stop being lazy. Last time. "Look at the games." I'll throw in, "Ignore the fucking resolution argument because it is mute." With all respect , but spare me the preach . When i pay for a next gen console i want power WITH balance and optimization . It's not either or . They can co exist. I don't care for balance alone , i want power too. It is UNACCEPTABLE for XB1 to spit blood to even go beyond 900p . And resolution is not just a number . It means that the machine has headroom . Come on now ... you cannot say to me with a straight face that this thing that Microsoft served us is what you wanted for the next five years . If you're content with an 7770 , a handful of fast ram and a big slop of cheap ddr3 , then fine by me . But this is not the xbox brand i used to love . Not with consoles like og XBOX and the 360 that were beasts .
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Post by chanogram on Mar 21, 2014 15:49:27 GMT
Are you looking at the games or the resolutions? You don't play resolutions. Resolution is not the game. Seriously. Time to let go of the resolution debate for launch window software. Get over it. Suck it up. Stop complaining. We're 4 months in. The tools sucked at launch. Developers decided to go for the brute force tactic when the Xbox isn't a brute force machines. It is at least as powerful as the PS4. The PS4 lacks move engines and special processors which take flops of data from the GPU. I can clearly speculate that the Xbox has exactly the same power level if you do the math and convert the move engines and special processors and DDR3 to GDDR5 and a 20 core GPU. I cannot state this more clearly. Developers just are not making the effort to use the architecture of the console as it should be because it is easier to do the brute force method. So yes, when Microsoft says "look at the games", they mean "you have no idea about our machines capability when fully utilized, so until a game does so, shut up and play games and let us get to work on some games that utilize it so we can show you." Brute Force = Advantage PS4 Optimization = Advantage Xbox One That is the narrative. Now play the damn games and never look at a resolution again until it hampers gameplay, which has not happened yet. Hell, look at framerates. They'll hamper gameplay literally 100 times faster. Don't comment about resolution any more until developers decide to stop being lazy. Last time. "Look at the games." I'll throw in, "Ignore the fucking resolution argument because it is mute." With all respect , but spare me the preach . When i pay for a next gen console i want power WITH balance and optimization . It's not either or . They can co exist. I don't care for balance alone , i want power too. It is UNACCEPTABLE for XB1 to spit blood to even go beyond 900p . And resolution is not just a number . It means that the machine has headroom . Come on now ... you cannot say to me with a straight face that this thing that Microsoft served us is what you wanted for the next five years . If you're content with an 7770 , a handful of fast ram and a big slop of cheap ddr3 , then fine by me . But this is not the xbox brand i used to love . Not with consoles like og XBOX and the 360 that were beasts . With all due respect, it sounds like you should have gotten a high end PC. Expecting crazy graphics from a 400 or 500 retail system is a bit ridiculous. They will look good, but they will NOT look as good as current high end PCs. I think your nostalgia is getting in the way of real memory. While xbox and xbox360 were nice machines, they did NOT beat what was currenly being output by PCs at the time. I had a nice PC when the 360 launched (which i bought int he first month), and not one game in the first year (until maybe Gears) looked as good as what i was playing on my PC. You buy consoles for the experience, the online infrastructure, the closed box nature (which allows games to look better over time), the controller, and the community. If you bought the console looking for top notch never before seen graphics, you were fooling yourself.
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orion
Junior Member
Posts: 84
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Post by orion on Mar 21, 2014 15:59:39 GMT
Are you looking at the games or the resolutions? You don't play resolutions. Resolution is not the game. Seriously. Time to let go of the resolution debate for launch window software. Get over it. Suck it up. Stop complaining. We're 4 months in. The tools sucked at launch. Developers decided to go for the brute force tactic when the Xbox isn't a brute force machines. It is at least as powerful as the PS4. The PS4 lacks move engines and special processors which take flops of data from the GPU. I can clearly speculate that the Xbox has exactly the same power level if you do the math and convert the move engines and special processors and DDR3 to GDDR5 and a 20 core GPU. I cannot state this more clearly. Developers just are not making the effort to use the architecture of the console as it should be because it is easier to do the brute force method. So yes, when Microsoft says "look at the games", they mean "you have no idea about our machines capability when fully utilized, so until a game does so, shut up and play games and let us get to work on some games that utilize it so we can show you." Brute Force = Advantage PS4 Optimization = Advantage Xbox One That is the narrative. Now play the damn games and never look at a resolution again until it hampers gameplay, which has not happened yet. Hell, look at framerates. They'll hamper gameplay literally 100 times faster. Don't comment about resolution any more until developers decide to stop being lazy. Last time. "Look at the games." I'll throw in, "Ignore the fucking resolution argument because it is mute." With all respect , but spare me the preach . When i pay for a next gen console i want power WITH balance and optimization . It's not either or . They can co exist. I don't care for balance alone , i want power too. It is UNACCEPTABLE for XB1 to spit blood to even go beyond 900p . And resolution is not just a number . It means that the machine has headroom . Come on now ... you cannot say to me with a straight face that this thing that Microsoft served us is what you wanted for the next five years . If you're content with an 7770 , a handful of fast ram and a big slop of cheap ddr3 , then fine by me . But this is not the xbox brand i used to love . Not with consoles like og XBOX and the 360 that were beasts . Look. I want you to listen to me. Actually listen. With your ears. Brute Force = Advantage PS4 Optimization = Advantage Xbox One Alright? That's the narrative. The PS4 is only more powerful if you don't utilize the architecture of the Xbox One. I just said Developers have not learned the architecture of the Xbox One yet. Microsoft decided this: "What if I could pull off 1.8 teraflop and 1.6GHZ performance with cheaper components? Sure it'd be a little bit harder to develop for, but then I'd also have room to upclock my GPU and CPU and throw in a Kinect 2?" Let's combine your logic and my logic. In the Xbox One, you have a harder to develop for but equivalent console with a more advanced camera. Microsoft gave you power, optimization, and innovation without the raw numbers. THE ONLY CATCH IS, the developers have to learn to use it and not be lazy and you'd have to pay 46 extra dollars at launch for the PS4+PSeye bundle equivalent. The Xbox brand is not the same brand it was. They got better. You just can't see it because it is not raw power. Let's put it this way. The PS4 is a Koenigsegg CCX with no spoiler (all power). The Xbox One is a McLaren P1 (hybrid engine). The CCX can beat the P1 in a straight away. But since when are race tracks just straight? The P1 wins around the corners and will come in first place.
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Post by chanogram on Mar 21, 2014 17:48:02 GMT
With all respect , but spare me the preach . When i pay for a next gen console i want power WITH balance and optimization . It's not either or . They can co exist. I don't care for balance alone , i want power too. It is UNACCEPTABLE for XB1 to spit blood to even go beyond 900p . And resolution is not just a number . It means that the machine has headroom . Come on now ... you cannot say to me with a straight face that this thing that Microsoft served us is what you wanted for the next five years . If you're content with an 7770 , a handful of fast ram and a big slop of cheap ddr3 , then fine by me . But this is not the xbox brand i used to love . Not with consoles like og XBOX and the 360 that were beasts . Look. I want you to listen to me. Actually listen. With your ears. Brute Force = Advantage PS4 Optimization = Advantage Xbox One Alright? That's the narrative. The PS4 is only more powerful if you don't utilize the architecture of the Xbox One. I just said Developers have not learned the architecture of the Xbox One yet. Microsoft decided this: "What if I could pull off 1.8 teraflop and 1.6GHZ performance with cheaper components? Sure it'd be a little bit harder to develop for, but then I'd also have room to upclock my GPU and CPU and throw in a Kinect 2?" Let's combine your logic and my logic. In the Xbox One, you have a harder to develop for but equivalent console with a more advanced camera. Microsoft gave you power, optimization, and innovation without the raw numbers. THE ONLY CATCH IS, the developers have to learn to use it and not be lazy and you'd have to pay 46 extra dollars at launch for the PS4+PSeye bundle equivalent. The Xbox brand is not the same brand it was. They got better. You just can't see it because it is not raw power. Let's put it this way. The PS4 is a Koenigsegg CCX with no spoiler (all power). The Xbox One is a McLaren P1 (hybrid engine). The CCX can beat the P1 in a straight away. But since when are race tracks just straight? The P1 wins around the corners and will come in first place. Great... now i want to play forza. Thanks
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orion
Junior Member
Posts: 84
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Post by orion on Mar 21, 2014 18:07:30 GMT
Look. I want you to listen to me. Actually listen. With your ears. Brute Force = Advantage PS4 Optimization = Advantage Xbox One Alright? That's the narrative. The PS4 is only more powerful if you don't utilize the architecture of the Xbox One. I just said Developers have not learned the architecture of the Xbox One yet. Microsoft decided this: "What if I could pull off 1.8 teraflop and 1.6GHZ performance with cheaper components? Sure it'd be a little bit harder to develop for, but then I'd also have room to upclock my GPU and CPU and throw in a Kinect 2?" Let's combine your logic and my logic. In the Xbox One, you have a harder to develop for but equivalent console with a more advanced camera. Microsoft gave you power, optimization, and innovation without the raw numbers. THE ONLY CATCH IS, the developers have to learn to use it and not be lazy and you'd have to pay 46 extra dollars at launch for the PS4+PSeye bundle equivalent. The Xbox brand is not the same brand it was. They got better. You just can't see it because it is not raw power. Let's put it this way. The PS4 is a Koenigsegg CCX with no spoiler (all power). The Xbox One is a McLaren P1 (hybrid engine). The CCX can beat the P1 in a straight away. But since when are race tracks just straight? The P1 wins around the corners and will come in first place. Great... now i want to play forza. Thanks Haha. Glad I could assist!
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Post by punkdrmmr08 on Mar 22, 2014 0:48:58 GMT
With all respect , but spare me the preach . When i pay for a next gen console i want power WITH balance and optimization . It's not either or . They can co exist. I don't care for balance alone , i want power too. It is UNACCEPTABLE for XB1 to spit blood to even go beyond 900p . And resolution is not just a number . It means that the machine has headroom . Come on now ... you cannot say to me with a straight face that this thing that Microsoft served us is what you wanted for the next five years . If you're content with an 7770 , a handful of fast ram and a big slop of cheap ddr3 , then fine by me . But this is not the xbox brand i used to love . Not with consoles like og XBOX and the 360 that were beasts . Look. I want you to listen to me. Actually listen. With your ears. Brute Force = Advantage PS4 Optimization = Advantage Xbox One Alright? That's the narrative. The PS4 is only more powerful if you don't utilize the architecture of the Xbox One. I just said Developers have not learned the architecture of the Xbox One yet. Microsoft decided this: "What if I could pull off 1.8 teraflop and 1.6GHZ performance with cheaper components? Sure it'd be a little bit harder to develop for, but then I'd also have room to upclock my GPU and CPU and throw in a Kinect 2?" Let's combine your logic and my logic. In the Xbox One, you have a harder to develop for but equivalent console with a more advanced camera. Microsoft gave you power, optimization, and innovation without the raw numbers. THE ONLY CATCH IS, the developers have to learn to use it and not be lazy and you'd have to pay 46 extra dollars at launch for the PS4+PSeye bundle equivalent. The Xbox brand is not the same brand it was. They got better. You just can't see it because it is not raw power. Let's put it this way. The PS4 is a Koenigsegg CCX with no spoiler (all power). The Xbox One is a McLaren P1 (hybrid engine). The CCX can beat the P1 in a straight away. But since when are race tracks just straight? The P1 wins around the corners and will come in first place.
I respect where you are coming from orion, but your entire premise is on the assumption that developers will stagnate and not optimize for the ps4, which we know isn't going to happen. Both consoles will be optimized for as developers learn the ins and outs. It's just how it goes.
While the gap may narrow in terms of res/fps, the gap will always be there.
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Post by mrzweistein on Mar 22, 2014 0:52:55 GMT
True, but if you look on the speed MS is pushing its SW forward since launch I believe MS as a SW company has some advantages there. Don't forget that Sony uses OpenGL as foundation and I don't know the speed in development in those APIs.
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orion
Junior Member
Posts: 84
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Post by orion on Mar 22, 2014 2:09:10 GMT
Look. I want you to listen to me. Actually listen. With your ears. Brute Force = Advantage PS4 Optimization = Advantage Xbox One Alright? That's the narrative. The PS4 is only more powerful if you don't utilize the architecture of the Xbox One. I just said Developers have not learned the architecture of the Xbox One yet. Microsoft decided this: "What if I could pull off 1.8 teraflop and 1.6GHZ performance with cheaper components? Sure it'd be a little bit harder to develop for, but then I'd also have room to upclock my GPU and CPU and throw in a Kinect 2?" Let's combine your logic and my logic. In the Xbox One, you have a harder to develop for but equivalent console with a more advanced camera. Microsoft gave you power, optimization, and innovation without the raw numbers. THE ONLY CATCH IS, the developers have to learn to use it and not be lazy and you'd have to pay 46 extra dollars at launch for the PS4+PSeye bundle equivalent. The Xbox brand is not the same brand it was. They got better. You just can't see it because it is not raw power. Let's put it this way. The PS4 is a Koenigsegg CCX with no spoiler (all power). The Xbox One is a McLaren P1 (hybrid engine). The CCX can beat the P1 in a straight away. But since when are race tracks just straight? The P1 wins around the corners and will come in first place.
I respect where you are coming from orion, but your entire premise is on the assumption that developers will stagnate and not optimize for the ps4, which we know isn't going to happen. Both consoles will be optimized for as developers learn the ins and outs. It's just how it goes.
While the gap may narrow in terms of res/fps, the gap will always be there.
The gap will not always be there. Why? Because there is no major gap between the actual hardware. Think of it this way, for the Xbox One, you will have to optimize twice; for the actual hardware architecture and THEN for the new DX12 API. On the PS4, there is no need to optimize the hardware because it lacks complicated hardware. They just have to optimize the API. So no, I didn't make an assumption. It's just the logic. Any gap is minor. Microsoft knew they could get performance by going cheap and clever. The actual hardware is there. It's just not all on the GPU and CPU. You're forgetting the rest of the 50 micro-controllers, 15 of which we know as the special processors. There are 35 more we know absolutely nothing about.
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Post by markuswolf on Mar 22, 2014 13:44:32 GMT
Still the same "look at the games" from Microsoft .... yep , i look at them , 720p / 900p and if we're lucky , 1080p . Come on MS , your let the games do the talking attitude clearly is not working . Do something . I won't accept that the other guy put out a more powerfull machine , and cheaper one to boot . Do something . Xboxers are jumping ship left and right , don't you see it Who wants to pay top money for a weak ass console !! Why did you do this to us .... Are you looking at the games or the resolutions? You don't play resolutions. Resolution is not the game. Seriously. Time to let go of the resolution debate for launch window software. Get over it. Suck it up. Stop complaining. We're 4 months in. The tools sucked at launch. Developers decided to go for the brute force tactic when the Xbox isn't a brute force machines. It is at least as powerful as the PS4. The PS4 lacks move engines and special processors which take flops of data from the GPU. I can clearly speculate that the Xbox has exactly the same power level if you do the math and convert the move engines and special processors and DDR3 to GDDR5 and a 20 core GPU. I cannot state this more clearly. Developers just are not making the effort to use the architecture of the console as it should be because it is easier to do the brute force method. So yes, when Microsoft says "look at the games", they mean "you have no idea about our machines capability when fully utilized, so until a game does so, shut up and play games and let us get to work on some games that utilize it so we can show you." Brute Force = Advantage PS4 Optimization = Advantage Xbox One That is the narrative. Now play the damn games and never look at a resolution again until it hampers gameplay, which has not happened yet. Hell, look at framerates. They'll hamper gameplay literally 100 times faster. Don't comment about resolution any more until developers decide to stop being lazy. Last time. "Look at the games." I'll throw in, "Ignore the fucking resolution argument because it is mute." Exactly! This whole resolution debate is getting pointless and puts devs under unnecessary additional pressure. Resolution is a PR stunt that Sony is using or was using until it was found out that KZSF MP isn’t what they were promising. Even the order isn’t full 1080p as people surely expected from the far superior machine. But now “strangely” Sony isn’t really too keen on the promotion of the 1080p holy grail. I would rather have better overall visuals, AI (which I hope they’ll actually and finally improve upon), physics and off course gameplay than 1080p or 1440p or 4k or whatever. Btw what happens if or more likely when path/ray/voxel con tracing games start to popup? It will be exactly as you said Orion. If Sony actually decides to make a game with those techniques the ps4 will brute force its way through, and seeing how much power ray/path tracing requires even 720p will be questionable. On the other hand you have the x1 and the specialized hardware that was put there for a reason; even a dev said that the x1 has the edge when it comes to those techniques. I wonder about the reaction of those that “jumped ship” just because of the resolution when games for the x1 start looking as good as those in the images on the site below. www.brightsideofnews.com/news/2014/3/13/gdc-2014-otoy-releases-brigade-photorealistic-game-engine-into-the-cloudt.aspxOr this raytracey.blogspot.com/2013/10/brigade-3.html
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splay
New Member
Ready for the new dawn... Prepare 4 Titan Fall!
Posts: 46
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Post by splay on Mar 22, 2014 15:40:38 GMT
Exactly Markus and the people who jumped shipped are in for a rude awakening I believe.
There's been quite a few arguments presented around the inter-web focusing on reasons the X1 is flailing and supposedly on life support based on the current hardware sales #'s. One oversight that I've seen consistently in many of these articles is the fact that the X1 is currently available in a limited amount of markets whereas the PS4 is available worldwide. With that said, it's simple math! If you're available in more markets you're probably gonna have better sales #'s. Not saying that if X1 was available in all markets it would have sold more than PS4, but the sales numbers are pretty good for the limited markets it is available in. The point is, why does this fact seemingly escape mention in these articles written by business (Yahoo Business, Businessweek to name a few) organizations?
I have three adult sons who are really representative of the general gaming public and have NO clue about many of the speculation, resolution issues and such that take place in many spaces around the inter-web. My middle son actually bought a PS4 that he doesn't even play and it wasn't based upon it being more powerful or games capable of hitting 1080p resolutions. He's a PS fan and when it was announced he said I have to get one! But he and his friends don't play anything on it because there are no games that interest them, they game on PS3! My youngest and oldest are xbox fans, but have NO clue about the sub 1080p resolutions... They just don't frequent game sites or forums or have a circle of gamer friends that do, so they (like many gamers) are clueless!
I believe MS understands that the majority (Maybe 80%) of the gamers (like my oldest and youngest) aren't fanatical, don't know about the console uproars and still game on PS3 or 360. While there are many who argue that MS is losing their base gamers to PS4, as MS stated, "This is a marathon and not a sprint" and believe they'll win those gamers back with games. Some would say this is a huge gamble, but if MS believe they have constructed superior and efficient hardware they probably don't see it as such a gamble.
MS has a track record of overcoming issues (RROD, Always on DRM... some may argue they haven't totally overcome this lol) and I think they have their sights on building momentum towards the September system releases and this holiday season 2014. A super E3 will go a long way in boosting X1 interest!
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orion
Junior Member
Posts: 84
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Post by orion on Mar 22, 2014 17:24:19 GMT
We now have confirmation that the Xbox One has next-generation GPU hardware. There's your proof that Microsoft has been hiding something big. Means also my speculation was right. You will need a new GPU to get the full benefit of DX12. I would throw in the Nvidia Titan and AMD's R9 290x might not need to be upgraded. Source: TechSpot
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