orion
Junior Member
Posts: 84
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Post by orion on Mar 20, 2014 13:40:58 GMT
Information is flowing out the wazu guys. Brad Wardell, CEO of Stardock which is a game developer, has said that what Microsoft has announced at Build 2014 is substantial. DirectX 12 will double the performance of existing hardware. If true, this is insane. A 100% performance gain. You heard right. 100%... Here is a video on the subject We are out of the realm of fanboy idioms guys. No more does it matter what they think. We have all the confirmation we need. Nvidia, AMD, and Intel. If you bought an Xbox One, I'm guessing you are feeling utter joy right now. Major gaming websites were saying game over. Well...looks like the game just begun.
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splay
New Member
Ready for the new dawn... Prepare 4 Titan Fall!
Posts: 46
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Post by splay on Mar 20, 2014 14:26:43 GMT
I think today will be informative, but I think MS will stand pat with their look at the games attitude. I think they may show DX12 on X1 and how you can port games from Windows to X1, but I don't think they will go into great detail about the X1 architecture. I think any questions asked about DX12 and the X1's architecture will be answered after GDC via various tech sites. So I expect that the speculation surrounding the X1 architecture will continue and those looking for this definitive statement from MS about the specifics will be further frustrated.
I do believe MS will use GDC to launch their path to E3, but beyond that they will continue to hold X1 hardware specifics close to the vest.
Just my opinion!
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Post by chanogram on Mar 20, 2014 15:12:41 GMT
I think you're probably right. I dont think we're going to get full on confirmation of anything relating to X1 hardware today. I want it as badly as anyone, but i just dont see it happening. E3 this year is my prediction. I think MS wants to put together one hell of a show this June and will keep some stuff hidden until then.
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Post by slasaru on Mar 20, 2014 20:49:17 GMT
After reading all, i think that it is bringing console development experience to PC. They are saying: see how "underpowered" config (sadly xbox) can demonstrate Forza? Imagine what you could do with your top PC! and if there are features from which xbox can gain, the same applicable to ps4, because dx12 will be on all current gpus (Yes, i know of tiled resources, but they did not mention it at all, its a different issue and is like illumiroom or project milo demos).
Correct me if im wrong... But no direct promises on what xbox will do?
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Post by chanogram on Mar 20, 2014 21:04:56 GMT
direct x isnt an drive, its an API. They flat out said xbox games would see improvements. The multi core/thread cpu scalability is huge. That along with general efficiency gains will be big for X1. Time will tell just HOW big. Also, dont forget that the conference today was for DirectX 12 as a whole, not specifically related to X1. There will be more talks (maybe today) where they will address the specific benefits/gains in regards to X1. this may not sound huge, but it is a very good thing. Just waiting for more details.
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Post by slasaru on Mar 20, 2014 21:07:17 GMT
Thanks! Can you publish some bullet points after that remaining session here?
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Post by chanogram on Mar 20, 2014 21:10:37 GMT
Thanks! Can you publish some bullet points after that remaining session here? Sure. Later tonight after the other 2 sessions regarding DX12 (MS, AMD and i THINK Nvidia) today, i will either create a new thread or append this one with what i consider the important pieces and how it all might work out. Keep in mind i'm not tech expert, so i'll just be using basic logic and what not, but i should be able to pick out whats important.
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Post by Imonamilkcarton on Mar 21, 2014 0:46:20 GMT
I hope we can keep this thread updated with new info as it is released for Direct X 12.I will sticky the post!
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orion
Junior Member
Posts: 84
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Post by orion on Mar 21, 2014 6:38:06 GMT
Relevant information from the event. It frees up resources that are unnecessarily used. It should be fully implemented on the Xbox One. Just like the CPU, GPU overhead will be reduced. More for games. No percentage number. So what we can gather here from the tidbits, DirectX 12 makes it easier to optimize the code for your games. Just like Chano is suggesting, it's becoming about optimization instead of brute force. New tools are coming. Don't know about new techniques, although there is talk of multi-threaded GPU. We already know the console has a dual pipeline GPU. I wonder if those two have anything to do with each other.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Mar 21, 2014 7:56:01 GMT
Just incase anyone hasn't seen this already. I'll post, because it hasn't been posted yet.
Forza DirectX 12 Demo
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stuartm
Junior Member
Gamertag : Mainy1975
Posts: 55
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Post by stuartm on Mar 21, 2014 10:43:44 GMT
a 50% improvement in CPU utilization, Quagmire "Gig-a-dee"
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Post by mrzweistein on Mar 21, 2014 11:50:14 GMT
orion: dual render pipelines are a pre-requisite for a multithreaded GPU. DX12 unlike the predecessors is not about adding new HW capabilities into the API, it is about changing the complete API into a optimized and efficient programming interface with less overhead and more control over workflows by moving control from the API into the programmers hand and his application (game).
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Post by unbiasedwarrior on Mar 21, 2014 12:16:20 GMT
Still the same "look at the games" from Microsoft .... yep , i look at them , 720p / 900p and if we're lucky , 1080p . Come on MS , your let the games do the talking attitude clearly is not working . Do something . I won't accept that the other guy put out a more powerfull machine , and cheaper one to boot . Do something . Xboxers are jumping ship left and right , don't you see it Who wants to pay top money for a weak ass console !! Why did you do this to us ....
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Mar 21, 2014 14:38:51 GMT
orion: dual render pipelines are a pre-requisite for a multithreaded GPU. DX12 unlike the predecessors is not about adding new HW capabilities into the API, it is about changing the complete API into a optimized and efficient programming interface with less overhead and more control over workflows by moving control from the API into the programmers hand and his application (game). As much as DirectX 12 takes the focus away from hardware, I'm willing to consider that Microsoft still has some hardware related aces up their sleeves... mainly just because there is STILL so little known for certain about the SOC in detail.
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orion
Junior Member
Posts: 84
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Post by orion on Mar 21, 2014 14:43:57 GMT
Still the same "look at the games" from Microsoft .... yep , i look at them , 720p / 900p and if we're lucky , 1080p . Come on MS , your let the games do the talking attitude clearly is not working . Do something . I won't accept that the other guy put out a more powerfull machine , and cheaper one to boot . Do something . Xboxers are jumping ship left and right , don't you see it Who wants to pay top money for a weak ass console !! Why did you do this to us .... Are you looking at the games or the resolutions? You don't play resolutions. Resolution is not the game. Seriously. Time to let go of the resolution debate for launch window software. Get over it. Suck it up. Stop complaining. We're 4 months in. The tools sucked at launch. Developers decided to go for the brute force tactic when the Xbox isn't a brute force machines. It is at least as powerful as the PS4. The PS4 lacks move engines and special processors which take flops of data from the GPU. I can clearly speculate that the Xbox has exactly the same power level if you do the math and convert the move engines and special processors and DDR3 to GDDR5 and a 20 core GPU. I cannot state this more clearly. Developers just are not making the effort to use the architecture of the console as it should be because it is easier to do the brute force method. So yes, when Microsoft says "look at the games", they mean "you have no idea about our machines capability when fully utilized, so until a game does so, shut up and play games and let us get to work on some games that utilize it so we can show you." Brute Force = Advantage PS4 Optimization = Advantage Xbox One That is the narrative. Now play the damn games and never look at a resolution again until it hampers gameplay, which has not happened yet. Hell, look at framerates. They'll hamper gameplay literally 100 times faster. Don't comment about resolution any more until developers decide to stop being lazy. Last time. "Look at the games." I'll throw in, "Ignore the fucking resolution argument because it is mute."
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