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Post by smash on May 29, 2014 12:37:16 GMT
Black Tusk's Rod Fergusson shares his thoughts on the balance between keeping things the same and providing something new.
When making a sequel to any video game, part of the developer's job is to deliver something new and different, but not completely alien--a task that could be described as "managing betrayal," according to the boss of Gears of War Xbox One developer Black Tusk Studios.
"It's the same thing with all sequels," Black Tusk studio manager Rod Fergusson said in an interview with Official Xbox Magazine. "This isn't a great way of phrasing it but I always talk about shipping a sequel to customers as 'managing betrayal'. They want something new but they don't want something so new that it doesn't feel like what they want. But if you put out something that's very familiar and is the same as the game they just had, then it's like 'I've already had this. This isn't new enough.'"
t.co/N4i9STKcnU
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