Post by smash on May 21, 2014 5:00:55 GMT
"OpenGL is the man behind the curtains in any Linux and most non-windows based Machines; that includes “Steam OS” as well. What Mr. Rich believes is very interesting, he states that Mantle and D3D12 are going to “thoroughly leave OpenGL behind”. Now while that may be a mild concern for most Linux owners, this is very big news for SteamOS and its future."
If the credentials aren’t enough, he has listed somewhere around 26 highly quantified technical reasons why OpenGL needs to reboot. If it fails to do so it will most likely perish in the shadow of the giants that are Mantle and D3D12.
“IMO Mantle/D3D12 are going to most likely eat it for lunch soon”….”Mantle and D3D12 are going to thoroughly leave behind GL (again!) on the performance and developer ‘mindshare’ axes very soon.”
The reason apparently isn’t that the literal ‘capability’ isn’t there. The reason is a supremely cluttered API with over 20 years of legacy code. Basically, its a mess. And only with a fresh and clean reboot can you get rid of all the unnecessary weight.
“They will not bother to re-write Their entire rendering pipeline-to-use super-aggressive batching, etc. like the GL community has been recently recommending to get perf up. GL will be treated like a second-class citizen and porting target until the API is modernized and greatly simplified. ” ….. “20 years of legacy, needs a reboot and major simplification pass. Circle the wagons around a core-style API only with no compatibility mode cruft. Simplify, KISS principle, “if in doubt throw it out”.
wccftech.com/open-gl-reboot-no-chance-catching-d3d12-mantle/#ixzz32K6CCUqC