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Post by smash on May 21, 2014 4:44:25 GMT
"There was a much bigger difference in making a game for both PS3 and Xbox 360 back in the day than what it is now," he said.
"The new platforms are much, much more similar to work with than what we're used to. So it is less of a challenge this time than it has been before."
"It's about creating an engine that is from the very bottom up built to scale," he said. "I think from the beginning when we got our hands on id Tech, we realised it was an engine that was built to scale very well between different platforms.
"And it's been an ongoing effort both among the engineers here at Machine games but also with a great deal of help from id's software to make sure it's an engine that continues to scale on the next generation of platforms."
www.techradar.com/us/news/gaming/wolfenstein-dev-ps4-and-xbox-one-are-closer-than-ps3-and-xbox-360-ever-were-1249521
...shhhh...if you listen closely...you can hear the screams of ponies everywhere...NOoOOOoOOOoOO!! .
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